Augments swtor. Individual Pieces. Augments swtor

 
 Individual PiecesAugments swtor Below are important stat thresholds to obtain that are very easily obtained at item rating 306 with basic enhancements and augments: 110% Accuracy — 1590 stat points; 7

The days of 80-100k for the top tier augments are long gone (thanks BW for the unecessary extra augment tier with overly convoluted crafting system and materials to craft those augments. The Level Sync Changes went live with 7. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I´m trying to RE a blue Critical Augment 73 to get the purple Advanced Critical Augment 74, but when I select the deconstruction button and look for my blue augments I have 2 options: 1. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. 0 Class Guides for PvE and PvP for the Legacy of the Sith Expansion, ordered by Combat Style and Discipline! In SWTOR 7. The best gear comes from Veteran Mode R-4, and that R-4 gear does not include modifications. If you're missing the 1. Armormech, by comparison, makes significantly less used augments. 2. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. Augments and augment kits are a little more difficult. The most notable changes are the removal of Utilities, the ability pruning. Full guide for the SWTOR Flashpoint Directive 7 in all difficulty modes, including achievements you can unlock and the rewards you can earn! Everything you need to know about BioWare's Star Wars: The Old Republic (SWTOR) MMO Game - News, Updates, Guides, Tutorials, Gameplay and more!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. If a piece of gear does not have an augment slot, then you have to install one using a. The augments I had not equipped (not in gear) were disabled, but I remember freely swapping around my level 75 endgame sets for when I wanted to use a different set bonus, etc. Alacrity can lower the GCD if it reaches some certain breakpoints. Healers will have 2-3 gear pieces with alacrity (Med-Tech has 2, Force-Healer and Mender has 3). 3 PvP Sorcerer Corruption Class Guide; 7. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Ok I am a Armstech, and I didnt see any new Augment patterns at the trainer, but I have seen the new augments for sale. Mercenary and. . 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. The rarity of mats, and the value of lvl 49 augments likely means it will be some time (if ever) before higher level crafters start trying to craft lower level augments. . Unlike most other gear in the game, the main, and often only, way to obtain augments is through crafting – so you can either craft them yourself, have a friend craft, or buy them from another player who has crafted them on the GTN, the player run market. which items take the fewest mats to produce for reverse engineering, and the. 1. . 1. 4 releases on October 20, 2020. SWTOR 7. You won't lose augments on weapons or armor if you use the same pieces and put the new. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. - 4 classes of each faction with 5 companions each maxed is 10 presence from each one companion. I might make one set of these augs just as a sort of long-term goal. It makes Alacrity augments and Absorb augments. 0 introduced 242 main gear and 228 augments, then with the Umbara FP we got 236 and 240 augments and somewhere around that time we got 248 main gear. My apologies to the healers. 3. I have been told to DE gear in order to obtain schematics for augments, as we are now capable of crafting augments, however I have had no luck, I have run multiple runs of underworld missions for all levels, still found none. For instance if I was to augment my gear at level with an MX-1 augmen. for 11th level slot comp. Updated November 11, 2023. Go to topic listing. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Your friend was right, it just might take a few tries (though not like it used to be, only a 20% chance pre 4. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. How, who, where? I thought most crafts were getting the option of crafting and re-ing augments with 1. Shield Tech Powertech is one of the three Tanking Disciplines in SWTOR, available to Powertechs level 10 and over. You can get to maximum pvp gear and be fully competitive in a short time without spending any money. I see it all the time. How to Craft the new Superior 77 Augments in SWTOR Guide. The new Augments will require materials from Master Mode Operations, Ranked PvP Missions and Boxes, and the Cybertech Crew Skill to assemble the new materials. Game Update 7. The video game was. Most players already have their gear augmented, but yeah some don’t I guess. 0 PTS back up with new and improved UI elements, character creator, Gear, Loadouts, Cartel Market Items and more! The 7. 0 Class Changes Previews available on the Public Test Server . Synthweaving is the crafting skill for strength and willpower armor. The dedicated guide contains tips for all roles in both PvE and PvP. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). I sell the purple ones on the GM for good credits. less than 8 ppl again. . It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)If/ whenever you plan to upgrade, craft what you need with a rank 50 companion. Individual Pieces. Posted January 30, 2012. The easier path to credits is gathering and selling mats. maybe. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. It would be miles better if we could have our augments be accessible from all other characters from our account seemlessly. Members. 5 billion credits to make 1 level 300 augment. You will definitely get a benefit from those. New test server, Shae Vizla, will be opening up in the APAC region April 3 - April 18!. . Individual Pieces. 4. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments. Legacy of the Sith 7. Posted January 27, 2016. 4 gcd a lot, add another alacrity aug or switch to 4 pieces of gear & no augs. Another thing is the gear up system in PVP. Complete Concentration Sentinel Guide for SWTOR Update 6. e. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. Darth_Bond said: Also i heard that augments can be made by armormechs, weaponsmiths and synthweavers for their respective armor wearers ( synthweaving can make augments for sith warriors/jedi. Galactic Seasons Guide and Rewards – Season 5, 2023. Almost everyone should get this tier of. Augments are mainly to fix holes in stats. 1. I should have known better but I forgot to remove a gold augment from a tactical prior to an upgrade on Tuesday. So for eg. I hope you found those guide useful. Armormech is one of six Crafting Skills with the ability to work with hard metals and electronic shielding to construct all types of personal armor. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. Absorb. Use the augments to fill in holes created by your gear. Posted March 12, 2020. Best method is just to RE the assembly components. 3. That's beyond realistic for the mass majority of people. - With GSF each week you can get 4. 139 votes, 131 comments. 3. You can utilise three tiers of augments depending on your budget. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. STAR WARS Discussion ; Augments() By SorinMarkov_ June 26, 2012 in STAR WARS Discussion. This is now not really great unless it's a level 49-50 item. Scroll down to the item level you have or are trying to obtain, then click the spoiler button under the “Mastery Stim” title. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Augments It’s recommend to augment your gear once you have reached the highest item-rating and quality you plan to get so you don’t waste augment kits while upgrading. by Vulkk. 2 bil. Note: This only applies to burst spec DPS, not sustained DPS specs. 3. View Mobile Site Follow on IG. The kits add augment *slots* to gear. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Even the "green" quality gear created by Armormech tends to be better than most quest rewards of the same level requirement, while the "blue" quality craftables are by far superior. - datacrons. SWTOR 7. Btw, just so you get the idea of how ducked the market is, purple augs which cost 8-10 mil are now 65-80 mil per piece. Something like crystal system from black desert, like have a screen where you activate your augment build, and have multiple builds in that screen and have that screen be accessible from all the characters in your account. Posted July 29, 2019. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Updated January 18, 2023. because new augments would give you even more stats, maybe to reach. Augments are definitely necessary. 1k dps with new augments, bc it's not the gear. 0 gear. Like other slots, Players with low level (or no) Augments will be given some stat compensation to bring them up to a more competitive level. That "Purchase" button is something you can purchase that has to do with augments. 0 Thread you have to gain 3700 Strength from your Gear before you should use Power Augments. 0 Sorcerer Changes Preview and Analysis (October PTS) SWTOR 7. In 5. Almost everyone should get this tier of. Get the augments with the stats you want. The MK1 through MK5 enables up to a particular level, while the MK6 does any. 6k. Expand. So if it gives Absorption and Power, you get 32 Absorb and 20 Power. Remove Augements from the game. 225K subscribers in the swtor community. Tips. 0? i. 0 Rage Juggernaut PvE Guide (DPS) for beginners. I will update this post shortly. 26. Total being 6,608, that's a lot of stats overall. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. Members. In previous expansions, you would collect a Set Bonus, a special type of gear that was specific to your Combat Style, and that bonus was attached to your armor pieces and you had to. Prior to Game Update 1. there are two ways to get an Augment into an item: Crit or Kit. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! The guide is up-to-date for Patch 7. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. SWTOR Cybertech Crafting Guide. Two Legendary Implants, which costs Tech Fragments. Sythnweaving crafts Alacrity (cast speed), Command (presence), Redoubt (defense. Augments It’s recommend to augment your gear once you have reached the highest item-rating and quality you plan to get so you don’t waste augment kits while upgrading. You want to have some character perks maxxed and maybe be in a guild with some crit bonus while you do it. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. It will cost under 100k to get each piece augmented, including the. MilesTeg_cy. 45s are cheap to make and should serve you just fine until the mats for the new ones are more largely. And, of course, if you are a tank you might want to add defensive augments. SWTOR’s Game Design Director Chris Schmidt recently made a lengthy post on the forums to explain major backend changes to the Level Sync system we experience on planets. 250 Techs, almost 3 OEM/RPM each week. Now you can gear up your main and alts to 336 with mods, just like before. Even making a broader search, example. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Sort by:As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. There are different ways to get to 1591 accuracy rating. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. We have made a few changes to help streamline your experience with Crew Skills from 1-65, including some quality of life changes:. I need to return my Tier 1 gear to get the slightly better Tier 2. That said, if BioWare is planning a more significant modernization to the crafting system. The same goes for armour except that hilt/barrel is replaced with an armouring piece. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. It gives you a simple 1 to 1 ratio. a source of additional stats over and above un-modified weapons). All-road, crossover, gravel, monster-cross, road-plus, supple tires, steel frames, vintage bikes, hybrids, commuting, bike touring, bikepacking, fatbiking, single-speeds, fixies, Frankenbikes with ragbag parts and specs, etc. Hello everyone! I have compiled as many guides as I could find about the game in to one ultimate resource list. 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. As soon as it is fixed, 3 things will happen. In the ones tagged as crafted by me, the No Research Available tag appears. Were these just phased out with the 4. This was supposed to be part of 7. Individual Pieces. I can't find a definitive answer in the patch notes. Expansion. 2. In addition, all Combat. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. But they still. Yeah sry, it is pvp dmg, preferred deception, since I have expirience with it since vanilla. So augmenting PVP gear is bad, and taking the mods out of every 12 items cost roughly 500k. Posted July 29, 2019. e. I tried RE these and I'm not getting any MK 11 slot components. In this expansion, there. Shadows generally focus more on Shield and Absorption. Plus the Level 77 (item rating 300) augs will be obsolete when 7. So for eg. 124. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. WARNING: when turning in gear for upgrades, it will consume the augment, so make sure to pull out your augment before upgrading it in this expansion! The augment kit doesn't change the level requirement of the gear. So anyway, here's how it goes:Introduction to SWTOR 7. Its no surprise that in the live version of the game, augments, especially the 77 augments are extremely expensive. . 0 Expansion. Additionally, try to run an Advanced Proficient Kyrprax Stim. Synthweaving also creates Strength, Willpower, Defense, Alacrity, and Presence Augments. The profit comes from crit chance. -. Posted December 19, 2018. 4. Augments have been reduced to 8 tiers. - That way the crits should bless you with an additional augment. As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this. Critical Augment 40 = 7% increase in Critical Chance %, 3% DPS/Damage loss compared to full power augs. I've hear speculation that they will be. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). and people who are just doing 15k dps with 336s and purple augs wouldn't. 9 augments require CMTs (as was hinted in the BadFeelingPodcast), what should we do now? For raid teams, getting CMTs is hard. Where is the vendor for command crate shells? While it’s nice to make armor for yourself and for your alts, you’re likely taking Armormech thinking you’ll be able to make money off of it. Back then I had the most powerful aguments possible, but now there are some even stronger ones (can't remember the item rating 236 i think?) But those superior ones don't exist for all the stats. Store. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. You have finished your leveling and your character is at level 80 now. It would cost 2. 85 then we see that 15% Alacrity leads to 17. Drag your augment to the new slot and click apply. This will unlock blue 336 mods. 4 damage, while power adds 57. Augments only go in slots of a certain tier (for example, MK-9 Augment kits are used to open a tier 9 slot, meaning grade 9 (level 55) or below augments can be placed there. This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. 3. You need 110% accuracy and not just 100% because bosses have a 10%. 6% faster ability activations, so our energy generation needs to increase by that proportion. Legacy of the Sith (7. This. Augments are crafted by Synthweavers, Amormechs, and Armstechs. SWTOR 7. While Underworld Trading materials are necessary for making level 50 gear, you also need to. If you purchase an augment slot and use it at a mod station to augment a piece of armor, you'll be giving it an extra modification slot, augments. The base components for your crafted items. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. OK. Break even prices for Advanced Critical Augment 74. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. Craft trainers. Immortal’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. View Mobile Site Follow on IG. 1. I crank them out while I play on each character. I love SWTOR but I really dislike the decision to put this augment into the game. On my server they run for a minimum of 420 mill. SM will drop 328 gear. The remote planet Dantooine has been thrust into the center of escalating hostilities between the Galactic Republic and the Sith Empire. Almost everyone should get this tier of. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. These stations allow you to add and remove augments from your gear. As far as what it does for the companion, the formulas are simple: Bonus Health = Presence * 5. Augments. 0 launches!Updated November 19, 2023. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. . Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. because new augments would give you even more stats, maybe to reach. This type of progression is not new to the game; however, 7. Any of those can craft the augment kits needed to add a slot. 0 Rage Juggernaut PvE Guide and Best Builds. Not wanting to just do the same this time, I was thinking of using + presence augments in the slots instead of the usual +power or + willpo. SWTOR 6. Don't remember at what level you start to get schematics for them but you better check your crew skill trainer from time to time. And as always we look forward to hearing your feedback on these changes. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. 4 will offer. 0, gear stat makeup is rather set, aside from a larger stat pool depending on your gear’s item rating, quality and type. The number of bits refers to the number of 1’s and 0’s that can be strung together (easily) to encode information and data. It would be nice if new augments are true, but the way Bioware is going, they will probably be huge grinds and, of course, Nightmare operations only. I was using single target calculations to determine the Optimal Stats. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). 0, suitable for players who seek to improve their performance! It describes both PvE and PvP elements of the gameplay for this discipline with a slightly heavier leaning towards PvE. This alone means that the gaps between the two are miniscule at worst, and the crit is substantial in high amounts of mainstat. The dedicated guide contains tips for all roles in both PvE and PvP. It is one of the best target swapping specs in the game, requiring no real setup, but suffers significantly to put out a real presence in fights requiring AOE cleave. 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. - With Conquest rewards plus guild reward more. The components come from reverse engineering any item that can produce an augment slot on a crit. Synthweaving is the crafting skill for strength and willpower armor. You can learn the schematics from crafting trainers once you max your crafting level (600). 2 - Make not end game players participate in End game Content so they can get the new shiny things. mackfeesh • 2 yr. I sorta want to go surge/end and crit/end. Edited November 5, 2015 by Jinre_the_Jedi. The dedicated guide contains tips for all roles in both PvE and PvP. 0 BioWare is introducing a new term “Combat Styles”, which will replace the traditional class-specific disciplines. Continuing Bant's good work, I have taken on updating his spreadsheet. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. I came across an article a few months back which demonstrated how (on the author's server at least) MK-9 kits were selling on the GTN for less than the total costs of all components involved (from crafting to REing for the components and the missions for the. Anyway, I hope that. ago. What are they used for?????Should only take 1-3 tries as there is a 60% chance. Synthweaving also creates Strength, Willpower, Defense, Alacrity, and Presence Augments. It seems there is this sweeping plague of (maybe?) complete misinformation that augmenting alacrity is *ever* a good idea. Craft trainers. Followers 0. Posted January 29, 2016. sync: stim + 4 augs + 2 proficient r3/r2/r1 enhancements. Willpower or crit?Yes you should augment for pvp. To further break that down: Armstech crafts Overkill (power), Critical, Surge, Fortitude (endurance) and Accuracy augments. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. do more than 15. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. The highlights include a new seasonal event “Feast of Prosperity”, which actually does have some story elements to it, new highest tier of Augments,. Members. Use these 14 augments to get the rest of the way there, and you should have 3 or 4 augments left that you can use for crit augments. ) Edited June 16, 2020 by. 20. IMPORTANT 2022 UPDATE: With the new expansion on the horizon, there are not that many updates for 2021 before February 15, 2022 when the expansion launches. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. For example, if you were to encode each (natural) number as a unique sequence of 1’s and 0’s. x200+ Tech Fragments. And you will also need to make higher "Grade" kits to put them in. For the most part, each "Mark" level is good for 4 "Ranks" of augments, and each "Rank" of augment has a level requirement 2 levels higher than the previous rank. Each point of strength gives . WARNING: when turning in gear for. Expansion Combat Styles FAQ. wearable pieces made by a craft can crit to get an augment slot; post-1. 0 coins. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. 5. Game Update 7. Then you'll craft the augments, which can also crit and give you doubles. Ashley Ruhl, Narrative Director. I've been out of circulation for a while so not only are my skills rusty but my knowledge (and notes) are out of date. The dedicated guide contains tips for all roles in both PvE and PvP. These changes will also be available on the PTS when it opens. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. wearable pieces made by a craft can crit to get an augment slot; post-1. - armstech makes the presence, endurance, defense, power augments. This will use grade 6 purple slicing mats, which aren't yet available. It holds augments of varying grade, less than or equal to the grade of the augment slot. - armstech makes the presence, endurance, defense, power augments. I have gathered here everything you should know to be fully prepared mentally and in hit the ground running when 7. The guide is up-to-date for Patch 7. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 96 damage. Open your crafting window and change the sort order to 'Rating' or 'Difficulty'; the default sort order is alphabetical, so 'Prototype Absorb Augment 40' will sort way down the list from 'Absorb Augment 40'. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. 1. Augmentation Kit MK-1 is a player-created item. I've endeavored to find guides that are up to date or as close as I could find for 2023. Game Update 7. Tactical Items Guide in SWTOR. An augment is an item modification and can be applied to an augment slot. As the Republic scrambles to defend this key territory at the edge of. A complete guide to the Endgame gearing process in SWTOR Update 7. 1 is coming soon! With Game Update 7. 1. 15% Alacrity — 1213 stat points; The rest of your tertiary stats can go into Critical; RELATED Complete SWTOR EndGame Gearing Guide for Level 75More sharing options. How do I acquire these?Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. See moreby Vulkk. Bearing those things in mind: 1) +power or +willpower aug. You also have a 30k price to add the augment kit to the gear. The best way to make money off of this crew skill is by selling things that people want at max level. It took me maybe6-8 weeks to get them all for my crafters. Accuracy to 110. SWTOR Artifice Crafting Guide. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. e. Suggestion Box. 4 second GCD regularly. Crafting critical augments - what am I doing wrong? So far on my synthweaver I've crafted just over 50 of the blue 276 critical augments, at considerable expense, and blown them all up trying to engineer them to the next recipe level. the next gcd again, would just break the balance again, in pve and pvp. So anyway, here's how it goes: Continuing Bant's good work, I have taken on updating his spreadsheet. If you’re looking for a cheap modifiable set of armor. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 0 from the dedicated guide.